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You can use this information to calculate where a specific hat’s data begins. There are 24 hat slots, each of which takes up 0x14 bytes. This memory region is where all of the garden hat data is stored. Note that those offsets are all relative to a specific fruit’s starting point address. See the Garden Fruits page for various offsets relating to an individual fruit’s data, such as the type of fruit or the garden that it’s in. For example, the third fruit’s data will have a starting point at an offset of (3-1) x 0x14 = 0x28 from the base address 0x019F6528 in other words, its starting point will be 0x019F6550. You can use this information to calculate where a specific fruit’s data begins. There are 24 fruit slots, each of which takes up 0x14 bytes. This memory region is where all of the garden fruit data is stored. Note that those offsets are all relative to a specific animal’s starting point address.
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See the Garden Animals page for various offsets relating to an individual animal’s data, such as the type of animal or the garden that it’s in. For example, the third chao’s data will have a starting point at an offset of (3-1) x 0x14 = 0x28 from the base address 0x019F6B18 in other words, its starting point will be 0x019F6B40. You can use this information to calculate where a specific animal’s data begins. There are 10 animal slots, each of which takes up 0x14 bytes. This memory region is where all of the garden animal data is stored. Note that those offsets are all relative to a specific chao’s starting point address. See the “Chao Offsets” links in the sidebar for various offsets relating to an individual chao’s data, such as that chao’s evolution or colour. For example, the third chao’s data will have a starting point at an offset of (3-1) x 0x800 = 0x1000 from the base address 0x019F6EC4 in other words, its starting point will be 0x019F76C4. You can use this information to calculate where a specific chao’s data begins. There are 24 chao slots, each of which takes up 0x800 bytes. This memory region is where all of the chao-specific data is stored. It will not affect movement speed or anything else along those lines. This affects how quickly chao evolve, age, reincarnate, and die. Increasing this value slows down the flow of time, and lowering it speeds up the flow of time. Chao garden timescaleĪ value from 0 to 255 controlling the timescale in the chao garden. Rings AddressĪ value from 0 to 9,999,999 representing the number of rings owned by the player. Please note that game patches can cause these memory addresses to change - this information is accurate as of. This page lists all of the known chao-related memory addresses for the Steam version of SA2B.